Art & Design

 

PURPOSE OF STUDY

Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education should engage, inspire and challenge pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. As pupils progress, they should be able to think critically and develop a more rigorous understanding of art and design. They should also know how art and design both reflect and shape our history, and contribute to the culture, creativity and wealth of our nation.

Aims

The national curriculum for art and design aims to ensure that all pupils:

  • produce creative work, exploring their ideas and recording their experiences
  • become proficient in drawing, painting, sculpture and other art, craft and design techniques
  • evaluate and analyse creative works using the language of art, craft and design
  • know about great artists, craft makers and designers, and understand the historical andcultural development of their art forms.  Attainment targets. By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

CURRICULUM MAPS

Autumn

The Human Eye
Observational Study
Rendering techniques
Pencil Rendering
Observation and Sketching

Autumn

The Moving Figure
Observational Study
Rendering Techniques
Pencil Rendering
Observation and sketching

Autumn

Masks
Cultural Contrast
Design Development
Rendering Techniques
Pencil Rendering
Building and Sketching

Autumn

Texture
Observation from organic forms
Rendering Techniques
Composition and Design
Pencil Rendering
Observation and Sketching

Spring 1

Exploring, Investigatng
‘Who is…? Portrait’ Students complete a portrait of the artist they have researched in the style of their artist.

Spring 2

Exploring, Analysing
Completing Peter Blake Project
‘Hundertwasser’
Exploring the work of other artists, how [Hundertwasser] worked; applying their techniques to local landscape.

Spring 1

Analysing
‘Pop Art’
Exploring the work of [Andy Warhol] & [Wayne Thiebaud]

Spring 2

Exploring, Analysing
‘My Pop Culture’
Create a final response to your Pop Art research inspired by Warhol and Thiebaud and looking at your own found Pop object

Spring 1

Investigating, Analysing
‘Games Character Design’
Develop and design a concept for a new game character

Spring 2

Analysing
‘Manga and the Art of Japan’
Research Japanese culture and art forms

Spring 1

Analysing
‘Me, Myself and I’
Develop an understanding of self and the concept of self portrait. Looking at portrait art of other artists and cultures

Spring 2

Exploring
‘Pencil Portrait’
Facial proportions; drawing the human eye/ facial features and applying pencil tones for reality

Summer 1

Exploring
‘Flora & Fauna’ Observatonal studies of the plants and animals around us. Using a range of different tools.

Summer 2

Investigating
‘Design from Nature’ Abstrac.ng design from observa.on.
Develop your observational flora and fauna studies into a design.

Summer 1

Analysing
Modern Masters’ Influential British Artists are researched and explored to inspire a final piece in response to research

Summer 2

Exploring, Analysing
‘Tate Britain’
Produce a modern masterpiece to grace the walls of Tate Britain

Summer 1

Investigating
‘Animal’
Observational study of animal forms Developing these observations into a mythical creature

Summer 2

‘Mythical Creatures’ Design formulated from the ini.al animal studies of last half term

Summer 1

Exploring, Investgating, Analysing
‘Urban Art Portrait’
Inspired by the work of Hush; students will create a collage and mixed media self portrait

Summer 2

Exploring, Investigatng, Analysing
To prepare for the Art course in Year 9 students complete a short project to lead into the new high school curriculum

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